Become the Composer They Really Want to Work With

music career networking Jul 10, 2025

On Monday, I sat in on a seminar between composers Austin Wintoryand Bear McCreary

It was an hour and a half conversation packed with fantastic info on career longevity, collaboration, and the creative process!

 

They covered a lot but what really stuck out to me wasn't necessarily about composing or a business hack. It was something much more personal. Something Bear pointed to as the real key...

 

Enthusiasm.

 

It sounds so simple, but their discussion created such a clear picture of what that enthusiasm looks like in practice. It’s more than just a love for music. It’s a shared, genuine excitement for the medium you're working in.

 

They brought up how game developers want to hire composers who are also gamers. Bear said that if you don't play games but you're trying to break into the game music field, you're probably not getting hired without over another composer who deeply loves video games!

 

This isn't unique to gaming either. A director is looking for a "fellow filmmaker" who "speaks their language." 

 

Ultimately, it's about being a true collaborator with a mutual passion for the project itself.

Think about the last time a project truly excited you! I always found the impulse is often to start coming up with ideas immediately. 

I really liked how this seminar underscored the importance of honoring that instinct. 

 

When Austin Wintory first heard the pitch for the game Journey (a wordless story told through gameplay and visual-only cutsceneshe was so inspired by the idea that he went and composed the main theme right away.

That initial, unfiltered excitement can be a valuable asset.

 

The energy is contagious.

 

People want to collaborate with the person who is so inspired by an idea that they can't help but bring it to life

That passion is usually the source of our most authentic and memorable work!

 

Now, while that initial spark is great to start, sustaining that energy over a multi-year project is a different challenge entirely.

Long-term projects, especially in game development, can test your creative stamina. Austin brought up his work on the upcoming Towerborne. 

To create a dynamic and musical score that served the game itself, his team developed a complex system that needed multiple, complete orchestral performances for a single piece of music.

 

This meant not only did they put in a crazy amount of work but they had the willingness to throw out two and a half years of previous work when the game's direction shifted!

 

You can't sustain that level of commitment on craft alone

 

It requires a deep, unwavering enthusiasm for the final product to carry the entire team through the process!

 

The next time you feel burnt out or creatively stuck, it might be more effective to reconnect with what excites you about a project than to simply force yourself to write for the sake of any old gig.

 

That genuine spark is what attracts collaborators, gives you the confidence to build a shared vision, and can help you see that vision through to the very end!

 

And if you're looking for a community to keep that creative spark alive, my new Composer Odyssey Membership is meant to help us refuel with monthly challenges, music feedback, and exclusive content. 

 

I'd love to see you there and as always... Happy Composing!

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